Arc of searing madness
Source unknown
How to read this sheet
- Reports. Each card is one identification report pasted from the game. An item has several when variants exist: MK1 and MK2 drops, or named versions. Rows highlighted in the comparison differ between reports.
- Levels. Effects are rated minor (1), basic (2), average (3), considerable (4) and major (5); the value is the number the game shows, and (base) is the enchantment base value from −5 to 5 when it can be derived.
- Prestigious means the report says “An aura of prestige surrounds the item.” Quality and armour class use the game's 31-step scale, from no to MAXIMAL.
Report 1
MK1- Material
- wood
- Weapon type
- crossbow (bows, bludgeoning)
- Quality
- great 21/30
- Damage
- physical (mostly), asphyxiation
- Ease of use
- somewhat hard
- Properties
- It somehow doesn't interfere with spellcasting rituals.
- It is capable of changing the form of its ammunition.
- It never breaks.
- Shooters with strong mental strength are able to use the arc more efficiently, causing the bolt to fly faster and with more devastating results, at the cost of one's psionic strength.
- Strength has no effect on the damage it does.
| Effect | Level | Value (base) |
|---|---|---|
| damage weapon bonus | somewhat more | +8 |
Raw identification report
This item is Arc of searing madness It is made of wood, and it is a crossbow. It makes mostly physical damage, but also asphyxiation damage. It is somewhat hard to use. It is of great quality. It deals somewhat more (8) damage. It somehow doesn't interfere with spellcasting rituals. It is capable of changing the form of its ammunition. It never breaks. Shooters with strong mental strength are able to use the arc more efficiently, causing the bolt to fly faster and with more devastating results, at the cost of one's psionic strength. Strength has no effect on the damage it does.
Last updated 2026-10-10 11:10 by Arthr · History